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Critical Evaluation
Alongside the practical project and devlogs, a critical evaluation was created to show my understanding on what was done and how to improve.
Kane Adams
Feb 8, 20234 min read
19
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Adding Water and Colour Gradients
A common feedback I got from course mates was to add a visual representation of water, more than just changing the water region blue. So...
Kane Adams
Dec 23, 20222 min read
18
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Demos and Modular code
One of the key things my lecturer has mentioned is making sure to have code modular, this means that a part of my code can work without...
Kane Adams
Dec 22, 20223 min read
17
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Using Fractal Noise to Add Detail
My lecturer explained that having a basic Perlin noise algorithm wasn't enough for a pass due to him having taught the theory early in my...
Kane Adams
Dec 21, 20223 min read
20
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Poisson Disc Sampling
Up to this point, environmental objects such as trees and rocks were being spawned in random positions. Doing this allowed me to focus on...
Kane Adams
Dec 15, 20222 min read
14
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Peer feedback and minor tweaks
Before working on another big task, I chose to spend a couple of days making small changes and also spent that time getting people within...
Kane Adams
Dec 12, 20223 min read
9
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Main Menu
I wanted to take a small break from the main workload and so I focused on creating the main menu scene that will be the first thing...
Kane Adams
Dec 7, 20223 min read
15
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Object spawning
After getting the mainland space to generate, the next important part of a generation is getting objects to be able to spawn on that...
Kane Adams
Dec 5, 20223 min read
12
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Finishing Chunk Generation and Player Movement
Our lecturer suggested that we think of two tasks to focus on and I planned to complete chunk generation along with a basic character...
Kane Adams
Dec 2, 20222 min read
6
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Chunk loading attempt
After getting one terrain to generate, my next goal was to get multiple mesh terrains to generate that the player can travel between...
Kane Adams
Nov 21, 20222 min read
7
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Terrain and Seed generation
Following last week's planning, I proceeded to begin work on the terrain generation where my main goal for this week is to have a look at...
Kane Adams
Nov 14, 20222 min read
16
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Choosing Project Idea
Group project clash Alongside the procedural assignment, I am working on a group assignment as Lead Programmer with one of my tasks being...
Kane Adams
Oct 17, 20222 min read
17
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Pseudo-Random Numbers
This week focused on how random numbers are generated with the task given out being an attempt at implementing two types of Random number...
Kane Adams
Oct 10, 20222 min read
11
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Unresearched attempt at generation
This was the first week of my master’s course where we had the Procedural Generation lecture. The lecture itself focused on explaining...
Kane Adams
Sep 27, 20223 min read
25
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