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Critical Evaluation
Alongside the practical project and devlogs, a critical evaluation was created to show my understanding on what was done and how to improve.

Kane Adams
Feb 8, 20234 min read
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Adding Water and Colour Gradients
A common feedback I got from course mates was to add a visual representation of water, more than just changing the water region blue. So...

Kane Adams
Dec 23, 20222 min read
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Demos and Modular code
One of the key things my lecturer has mentioned is making sure to have code modular, this means that a part of my code can work without...

Kane Adams
Dec 22, 20223 min read
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Using Fractal Noise to Add Detail
My lecturer explained that having a basic Perlin noise algorithm wasn't enough for a pass due to him having taught the theory early in my...

Kane Adams
Dec 21, 20223 min read
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Poisson Disc Sampling
Up to this point, environmental objects such as trees and rocks were being spawned in random positions. Doing this allowed me to focus on...

Kane Adams
Dec 15, 20222 min read
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Peer feedback and minor tweaks
Before working on another big task, I chose to spend a couple of days making small changes and also spent that time getting people within...

Kane Adams
Dec 12, 20223 min read
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Main Menu
I wanted to take a small break from the main workload and so I focused on creating the main menu scene that will be the first thing...

Kane Adams
Dec 7, 20223 min read
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Object spawning
After getting the mainland space to generate, the next important part of a generation is getting objects to be able to spawn on that...

Kane Adams
Dec 5, 20223 min read
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